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Conclusion
When you take a step backwards and look at how many theories, theory styles,
philosophies and movements that you can choose from it’s a rather daunting task to follow a method that would best serve your
discipline. Whichever design form or design background you come from it can be
easy to get distracted by which cause and effect would best suit your purpose
and outcome. There is no denying that using the correct theory can help to have
a different understanding to your design solution. It is undeniable that there
are examples of theories that have developed methods to achieve various
outcomes within those fields, I have illustrated examples of these within this
paper.
“The revisions of our concepts and theories that imagining a solution will
eventually require are likely to be very deep and very unsettling.”
(Fodor, 2008)
In an era when people are required to be more interdisciplinary than in previous
era’s it is imperative that a broad choice of theoretical understanding be
undertaken, and with this understanding fresh uses and research of
phenomenology, epistemology and cybernetics must be gained and understood.
Whilst I agree in part to theory and consciousness being an aid to design there
will never be a replacement for intuition and an unprovoked spontaneity without
restrictions or methods, otherwise true originality will be stifled. Design is
not directly a science but is a process of creation and whilst an outcome is
expected there is no set formula for creating that outcome. This is why you can
never truly attach theory or consciousness theory to design because they are
different disciplines. Whilst they lend themselves to design they should not be
fused with design completely. Design in essence is a practice just like
chemistry or physics is a practice. Whilst chemistry for example can create
revolutionary advances it still adheres to its building blocks of method
(Hooker, pg4). Therefore you do not have a theory of chemistry this is because
like design it has steps and procedures to follow for development and this
ultimately is why you cannot have design theories. The socio-psychological idea
of theory can support design but this is not true design theory. Of course
theory can compliment design, there is no ‘theory’ to say otherwise.
Footnotes
1. Design: a plan or drawing produced to show the look and function or workings of
something before it is built or made. 2 the art or action of producing such a
plan or drawing. 3 underlying purpose or planning: the appearance of design in
the universe.
2. Art: The expression of creative skill through a visual medium such as painting
or sculpture. 2 the product of such a process; paintings, drawings, and
sculpture collectively. 3 (the arts) the various branches of creative activity,
such as painting, music, and drama. 4 (arts) subjects of study primarily
concerned with human culture (as contrasted with scientific or technical
subjects).
3. Art for art's sake" A slogan meaning that the beauty of the fine arts is reason
enough for pursuing them — that art does not have to serve purposes taken from politics, religion,
economics, and so on. Samuel Taylor Coleridge, Edgar Allan Poe, and Oscar Wilde
argued for the doctrine of art for art's sake. The slogan was coined by the
French writer/philosopher Victor Cousin in the early 19th Century.
4. Theory: A supposition or a system of ideas intended to explain something,
especially one based on general principles independent of the thing to be
explained. 2 an idea accounting for or justifying something. 3 a set of
principles on which an activity is based.
5. Social psychology is the scientific study of how people's thoughts, feelings,
and behaviors are influenced by the actual, imagined, or implied presence of
others.
6. Qualia - are the experiences of sensory input (as opposed to the describable
facts of such input). (The singular is the two-syllable word quale.) In the
classic example, a sighted person can see red, but cannot describe the
experience of such a perception; the best he can do is make an analogy (e.g.,
"red looks hot") or provide informational descriptions (e.g., "it's the color
you see when light of such-and-such wavelength is directed at you."). Simpler
still, consider the impossibility of ever describing the experience of seeing
color to a person born blind.
7. Dynabook was a concept for a “Personal Computer For Children Of All Ages.” This was to lead to the development of the 1st Xerox Alto prototype. Initially
called the Dynabook. It had all the basis of a graphical user interface, or
GUI.
8. To make the LOGO Turtle move for example, you would type FORWARD 50, the Turtle
will then move in the direction its facing and draw a line 50 units long. In
principal you can draw anything even curves with enough patients.
References
J. E. Malpas, Robert C. Solomon, 1998. Death and philosophy Published by
Routledge.
Heidegger, Martin, 1982. On the Way to Language. Published Harper Collins.
Routledge, 2000. Concise Routledge encyclopedia of Philosophy Published by
Routledge
Schofield Clark L, 2008. Critical Theory and Constructivism retrieved from the
web on 20/3/09 http://www.colorado.edu/journalism/mcm/qmr-crit-theory.htm
Glasersfel Ernst von, 1990 An Exposition of Constructivism: Why Some Like it
Radical.
Wood David J (1998). How children think and learn. Published by Wiley-Blackwell.
Lawler Robert, Yazdani Masoud (1987). Artificial Intelligence & Education Volume One. Published by Intellect Books.
Pask Gordon (1961). An Approach to Cybernetics. Published by Harper (New York)
Wiener Norbert (1965). Cybernetics - Control & Communication in the Animal Machine. Published by MIT Press.
Pask Gordon (1971). “A comment, a case history and a plan” in Cybernetics, Art and Ideas, edited by Jasia Reichardt (Greenwich,
Connecticut: New York Graphic Society.
Burnham Jack (1976). “Great Western Salt Works: Essays on the Meaning of Post-Formalist Art”. Published by Braziller.
Hooker, J N (2003). “Is Design Theory Possible” Published by University of Pittsburgh, USA.
Goodman, Nelson (1965). “Fact Fiction and Forecast” Published by Bobbs-Merrill.
Dixon, John R (1987). “Artificial Intelligence for Engineering, Design Analysis and Manufacturing” Published by Edam.
Dennett, Daniel C (1991). “Consciousness Explained” Published by Back Bay Books, 1st Edition.
Kim, Jaegwon (1998). The mind-body problem after fifty years. In Current Issues
in Philosophy of Mind. Published by Cambridge University Press.
Fodor, Jerry (2008) “Questioning Consciousness” web article. Retrieved from the web on 08/05/2009.
http://seedmagazine.com/content/article/questioning_consciousness/
Cousin, Victor. “Profile of Victor Cousin, Encyclopaedia Britannica online” Retrieved from the web on 08/05/2009.
http://www.britannica.com/EBchecked/topic/140935/Victor-Cousin
Bibliography
Piaget Jean, 2007. The Child's Conception of the World. Published by Rowman & Littlefield.
Arnold Elizabeth, Underman Kathleen Boggs, 2003. Interpersonal relationships.
Published by Saunders.
J. E. Malpas, Robert C. Solomon, 1998. Death and philosophy Published by
Routledge.
Heidegger, Martin, 1982. On the Way to Language. Published Harper Collins.
Routledge, 2000. Concise Routledge encyclopedia of Philosophy Published by
Routledge
Schofield Clark L, 2008. Critical Theory and Constructivism retrieved from the
web on 20/3/09 http://www.colorado.edu/journalism/mcm/qmr-crit-theory.htm
Glasersfel Ernst von, 1990 An Exposition of Constructivism: Why Some Like it
Radical.
Wood David J (1998). How children think and learn. Published by Wiley-Blackwell.
Lawler Robert, Yazdani Masoud (1987). Artificial Intelligence & Education Volume One. Published by Intellect Books.
Pask Gordon (1961). An Approach to Cybernetics. Published by Harper (New York)
Wiener Norbert (1965). Cybernetics - Control & Communication in the Animal Machine. Published by MIT Press.
Pask Gordon (1971). “A comment, a case history and a plan” in Cybernetics, Art and Ideas, edited by Jasia Reichardt (Greenwich,
Connecticut: New York Graphic Society.
Burnham Jack (1976). “Great Western Salt Works: Essays on the Meaning of Post-Formalist Art”. Published by Braziller.
Hooker, J N (2003). “Is Design Theory Possible” Published by University of Pittsburgh, USA.
Goodman, Nelson (1965). “Fact Fiction and Forecast” Published by Bobbs-Merrill.
Dixon, John R (1987). “Artificial Intelligence for Engineering, Design Analysis and Manufacturing” Published by Edam.
Dennett, Daniel C (1991). “Consciousness Explained” Published by Back Bay Books, 1st Edition.
Kim, Jaegwon (1998). The mind-body problem after fifty years. In Current Issues
in Philosophy of Mind. Published by Cambridge University Press.
Figures
Figure 1: Martin Heidegger portrait and broken hammer images retrieved from google images
on 09/05/2009.
Figure 2: Jean Piaget portrait retrieved from google images. Piaget chart image retrieved
from the web 12/05/2009. http://www.devpsy.org/teaching/theory/piaget_ge.html
Figure 3: Dynabook images retrieved on 20/04/09 from google images.
Figure 4: Gordon Pask portrait retrieved from google images. The Colloquy image retrieved
on 15/05/2009.
www.medienkunstnetz.de/.../ data/3477/bild.jpg
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